| Campaign |
|---|
| AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
| Era |
| AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
| Language |
| C |
With their towering shields, the Merman Hoplites form the elite guard of the watery realm. Their powerful armor and rigid discipline allow them to hold a steadfast line in the maelstrom of battle. In times of desperation, they can even do so on land, though not nearly as well as a creature with legs.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending.
| Advances from: | Merman Warrior |
|---|---|
| Advances to: | |
| Cost: | 43 |
| HP: | 52 |
| Movement: | 5 |
| XP: | 150 |
| Level: | 3 |
| Alignment: | chaotic |
| ID | ME Merman Hoplite |
| Abilities: | steadfast |
![]() | trident pierce | 15 - 2 melee |
| Resistances: | |
|---|---|
| blade | 20% |
| pierce | 30% |
| impact | 20% |
| fire | 20% |
| cold | 30% |
| arcane | 0% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 3 | 20% |
| Coastal Reef | 2 | 70% |
| Deep Water | 1 | 50% |
| Flat | 2 | 30% |
| Forest | 5 | 30% |
| Frozen | 2 | 30% |
| Hills | 5 | 30% |
| Impassable | 99 | 20% |
| Mountains | 99 | 20% |
| Mushroom Grove | 3 | 20% |
| Sand | 2 | 30% |
| Shallow Water | 1 | 60% |
| Swamp | 1 | 60% |
| Unwalkable | 99 | 20% |